The DX11 engine uses the Open Asset Import Library ("assimp") for importing meshes from various formats; in this way the engine can
support loading of a multitude of 3D formats, while I'll only have to write the single import routine for the assimp format.
As per their license agreement, they do not want their name advertised but they do require that their license agreement is included
with any publicized project utilizing it. As such, calling this function will bring up a dialog box displaying said agreement.
As far as I can tell you don't need to explicitly show it to anyone running your application, it's enough that it is available with the binary.